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The Virtual Meets the Real, Part I: Virtual Environments and Games as Therapeutic Tools

Event Details

The Virtual Meets the Real, Part I: Virtual Environments and Games as Therapeutic Tools

Time: November 4, 2011 at 6am to November 1, 2012 at 12am
Location: internet
Website or Map: http://www.neurosciencecme.co…
Phone: 877-CME-Pros
Event Type: webcast
Organized By: Katie McWilliams
Latest Activity: Nov 4, 2011

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Event Description

Join us for this free CME activity on Mental Illness.

The increasing collaboration between technology and medicine offers new methods and tools for behavioral health care, leading to improved patient outcomes. For example, individuals can get relief from pain or overcome their phobias and other anxiety disorders by immersing themselves in computer-generated worlds, either as virtual reality (VR) or gaming environments.

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